From aa195ed63b662b024199783f2c9727c4312bcb06 Mon Sep 17 00:00:00 2001 From: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com> Date: Tue, 19 Mar 2019 11:24:02 +0100 Subject: Update smart_scripts.md --- docs/smart_scripts.md | 151 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 151 insertions(+) (limited to 'docs/smart_scripts.md') diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md index bb7dfd3..11328b8 100644 --- a/docs/smart_scripts.md +++ b/docs/smart_scripts.md @@ -3936,6 +3936,157 @@ This is the probability of the event to occur as a percentage from 0-100. So, if
SMART_ACTION_REMOVE_IMMUNITY
209
type
id
value
+
+
+
+
SMART_ACTION_FALL
210
+
+
+
+
+
+
+
SMART_ACTION_SET_EVENT_FLAG_RESET
211
0/1
+
+
+
+
+
+
SMART_ACTION_STOP_MOTION
212
stopMoving
movementExpired
+
+
+
+
+
SMART_ACTION_NO_ENVIRONMENT_UPDATE
213
+
+
+
+
+
+
+
SMART_ACTION_ZONE_UNDER_ATTACK
214
+
+
+
+
+
+
+
SMART_ACTION_LOAD_GRID
215
+
+
+
+
+
+
+
SMART_ACTION_MUSIC
216
SoundId
onlySelf
type
+
+
+
Plays the specified sound file as music. Type can be one of these values:
+0: Play music for the specified target(s)
+1: Play music for all players in the entire zone
+2: Play music for all players in the area
SMART_ACTION_RANDOM_MUSIC
217
SoundId1
SoundId2
SoundId3
SoundId4
onlySelf
type
Plays randomly one of the specified sound files as music. Type can be one of these values:
+0: Play music for the specified target(s)
+1: Play music for all players in the entire zone
+2: Play music for all players in the area