From 0d109ea8c1208d30d76d6017fd11c63e4cec1e45 Mon Sep 17 00:00:00 2001 From: Stefano Borzì Date: Tue, 17 Sep 2019 09:46:13 +0200 Subject: Update gameobject_template, close #107 (#123) --- docs/Faction.md | 2 +- docs/gameobject_template.md | 22 +--------------------- 2 files changed, 2 insertions(+), 22 deletions(-) (limited to 'docs') diff --git a/docs/Faction.md b/docs/Faction.md index 84873fc..d7fcb14 100644 --- a/docs/Faction.md +++ b/docs/Faction.md @@ -4,7 +4,7 @@ This dbc contains information on all of the base factions. These factions are unique and represent a faction with which a player can gain reputation. -**IMPORTANT:** These values are used for **ALL** tables **EXCEPT** the [creature\_template](creature_template) and [gameobject\_template](gameobject_template) tables. +**IMPORTANT:** These values are used for **ALL** tables **EXCEPT** the [creature\_template](creature_template) and [gameobject\_template\_addon](gameobject_template_addon) tables. ## Structure diff --git a/docs/gameobject_template.md b/docs/gameobject_template.md index 85f96bd..3033b70 100644 --- a/docs/gameobject_template.md +++ b/docs/gameobject_template.md @@ -559,7 +559,7 @@ Shows unique text in the object's casting bar when the object is used. `WDB-fiel Object's size must be set because graphic models can be resample. `WDB-fields` -### data0-32 +### data0-23 The content of the data fields depends on the [gameobject type](#gameobject_template-type) @@ -633,15 +633,6 @@ The content of the data fields depends on the [gameobject type](#gameobject_temp - data21: Group Xp - data22: Damage Immune - data23: trivialSkillLow -- data24: trivialSkillHigh -- data25: Dungeon Encounter -- data26: spell -- data27: GiganticAOI -- data28: LargeAOI -- data29: spawnVignette -- data30: chestPersonalLoot -- data31: turnpersonallootsecurityoff -- data32: Chestproperties **GAMEOBJECT\_TYPE\_BINDER = 4** @@ -734,14 +725,6 @@ Object type not used - data21: floatOnWater - data22: conditionID1 - data23: playerCast -- data24: SpawnVignette -- data25: startOpen -- data26: DontPlayOpenAnim -- data27: IgnoreBoundingBox -- data28: NeverUsableWhileMounted -- data29: SortFarZ -- data30: SyncAnimationtoObjectLifetime -- data31: NoFuzzyHit **GAMEOBJECT\_TYPE\_TRANSPORT = 11** @@ -930,9 +913,6 @@ Object type not used - data21: unidirectional - data22: killbonustime - data23: speedWorldState1 -- data24: speedWorldState2 -- data25: UncontestedTime -- data26: FrequentHeartbeat **GAMEOBJECT\_TYPE\_AURAGENERATOR = 30** -- cgit