From 7245e06afc1816a82f4dd08ea80311ff63dd31c0 Mon Sep 17 00:00:00 2001 From: neifion-00000000 <91289495+neifion-00000000@users.noreply.github.com> Date: Sat, 1 Apr 2023 04:59:24 -0500 Subject: added clarity to groupID definition (#889) group 0 does not apply, so added >0 --- docs/loot_template.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/loot_template.md b/docs/loot_template.md index b240730..3bf1543 100644 --- a/docs/loot_template.md +++ b/docs/loot_template.md @@ -140,7 +140,7 @@ Loot mode examples from the Flame Leviathan fight in Ulduar: ### GroupId -A group is a set of loot definitions processed in such a way that at any given looting event the loot generated can receive only 1 (or none) [item](#item) from the items declared in the loot definitions of the group. Groups are formed by loot definitions having the same values of [entry](#entry) and **GroupId** fields. +A group is a set of loot definitions processed in such a way that at any given looting event the loot generated can receive only 1 (or none) [item](#item) from the items declared in the loot definitions of the group. Groups are formed by loot definitions having the same values of [entry](#entry) and **GroupId > 0** fields. A group may consists of **explicitly-chanced** (having non-zero [Chance](#chance)) and **equal-chanced** ([Chance](#chance) = 0) entries. Every *equal-chanced* entry of a group is considered having such a chance that: -- cgit