From 7ecd5ed08864b526f739e623273ddb2b25a8eac7 Mon Sep 17 00:00:00 2001 From: Barbz Date: Wed, 27 May 2020 01:48:15 +0200 Subject: fix: Explain a bit more about bytes2 in creature_addon.md (#233) --- docs/creature_addon.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'docs') diff --git a/docs/creature_addon.md b/docs/creature_addon.md index b7d8aac..7cbd38e 100644 --- a/docs/creature_addon.md +++ b/docs/creature_addon.md @@ -211,9 +211,9 @@ NOTE: //creatures always have melee weapon ready if any unless specified otherwi List of few known values and what their visual effects on the creature -- 0 = STATE\_UNARMED (not prepared weapon) -- 1 = STATE\_MELEE (prepared melee weapon) -- 2 = STATE\_RANGED (prepared ranged weapon) +- 0 = STATE\_UNARMED (not prepared weapon, weapons on the sides/back) +- 1 = STATE\_MELEE (prepared melee weapon in hands) +- 2 = STATE\_RANGED (prepared ranged weapon in hands, melee weapons on the sides) ### emote -- cgit