From 90dcd5cc9bf02a7cbc203254b903fbe818395476 Mon Sep 17 00:00:00 2001 From: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com> Date: Fri, 3 Jan 2020 17:37:41 +0100 Subject: docs(creature_template): update AIName (#163) --- docs/creature_template.md | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) (limited to 'docs') diff --git a/docs/creature_template.md b/docs/creature_template.md index 5fd9889..7b9d2c6 100644 --- a/docs/creature_template.md +++ b/docs/creature_template.md @@ -543,21 +543,22 @@ Maximum money that the creature drops when killed, in copper. This field is overridden by ScriptName field if both are set. -| Name | Description | -|-----------------|----------------------------------------------------------------| -| NullCreatureAI | Empty AI, creature does nothing. | -| TriggerAI | | -| AggressorAI | Creature attacks as soon as something is in aggro range. | -| PassiveAI | | -| CritterAI | | -| GuardAI | | -| PetAI | Creature is a pet. | -| TotemAI | Creature casts spell from field spell1. | -| CombatAI | | -| ArcherAI | | -| TurretAI | | -| VehicleAI | | -| SmartAI | Creature uses Smart AI | +| Name | Description | +|-----------------|---------------------------------------------------------------------------------------------------------------------| +| NullCreatureAI | Empty AI, creature does nothing; cannot be charmed. | +| TriggerAI | Same as "NullCreatureAI", except that the creature casts the spell from field spell1 when summoned. | +| AggressorAI | Creature attacks when entering aggro radius; uses only melee attacks. | +| ReactorAI | Creature attacks only if aggroed; uses only melee attacks. | +| PassiveAI | Creature behaves passive, cannot attack. | +| CritterAI | Critter which flees if attacked. | +| GuardAI | Creature is a zone guard. | +| PetAI | Creature is a pet. | +| TotemAI | Creature casts spell from field spell1; does not move. | +| CombatAI | Creature attacks as soon as something is in aggro range; uses also spells. | +| ArcherAI | Creature casts spell from field spell1; chases the victim. | +| TurretAI | Creature attacks using spell from field spell1; does not move. | +| VehicleAI | Creature acts as player vehicle. | +| SmartAI | Creature uses the "[smart_scripts](smart_scripts.md)" table to specify it's behaviour. | #### MovementType -- cgit