# areatrigger\_tavern [<-Back-to:World](database-world.md) **The \`areatrigger\_tavern\` table** Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
mediumint(8) |
unsigned |
PRI |
NO |
0 |
|
Identifier |
|
text |
signed |
|
YES |
NULL |
|
|