# areatrigger\_tavern [<-Back-to:World](database-world.md) **The \`areatrigger\_tavern\` table** Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

id

mediumint(8)

unsigned

PRI

NO

0

 

Identifier

name

text

signed

 

YES

NULL

 

 

**Description of the fields** ### id This is the trigger identifier, see [AreaTrigger.dbc](AreaTrigger) ### name Name of the city or tavern. This is purely for descriptive purposes.