# areatrigger\_teleport ` Back-to:World ` **The \`areatrigger\_teleport\` table** Contains all the teleport triggers definition. This table is used to complete .dbc file information. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

id

mediumint(8)

unsigned

PRI

NO

0

 

Identifier

name

text

signed

 

YES

NULL

 

 

target_map

smallint(5)

unsigned

 

NO

0

 

 

target_position_x

float

signed

 

NO

0

 

 

target_position_y

float

signed

 

NO

0

 

 

target_position_z

float

signed

 

NO

0

 

 

target_orientation

float

signed

 

NO

0

 

 

VerifiedBuild

smallint(5)

signed

 

YES

0

 

 

**Description of the fields** ### id This is the trigger identifier, it must match with the one from [AreaTrigger.dbc](AreaTrigger) ### name Name of the trigger. This can be an arbitrary name, and is for descriptive purposes only. ### target\_map Target map of the trigger (see Maps.dbc). ### target\_position\_x X coordinate for the target destination of the trigger ### target\_position\_y Y coordinate for the target destination of the trigger ### target\_position\_z Z coordinate for the target destination of the trigger ### target\_orientation Orientation the player will get when appearing at this location ### VerifiedBuild This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files. If value is 0 then it has not been parsed yet. If value is above 0 then it has been parsed with WDB files from that specific client build. If value is -1 then it is just a place holder until proper data are found on WDBs. If value is [-Client Build](http://archive.trinitycore.info/DB:Auth:realmlist#gamebuild "DB:Auth:realmlist") then it was parsed with WDB files from that specific [client build](http://archive.trinitycore.info/DB:Auth:realmlist#gamebuild "DB:Auth:realmlist") and manually edited later for some special necessity.