# areatrigger\_template
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**The \`areatrigger\_template\` table**
This table contains the description of areatrigger.
**Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
id |
int(10) |
unsigned |
PRI |
NO |
|
|
Identifier |
Type |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
Flags |
int(10) |
unsigned |
|
NO |
0 |
|
|
| Data0 |
float |
signed |
|
NO |
0 |
|
|
| Data1 |
float |
signed |
|
NO |
0 |
|
|
| Data2 |
float |
signed |
|
NO |
0 |
|
|
| Data3 |
float |
signed |
|
NO |
0 |
|
|
| Data4 |
float |
signed |
|
NO |
0 |
|
|
| Data5 |
float |
signed |
|
NO |
0 |
|
|
| ScriptName |
char(64) |
signed |
|
NO |
'' |
|
|
VerifiedBuild |
int(10) |
signed |
|
YES |
0 |
|
|
**Description of the fields**
### Id
### Type
### Flags
### Data0
### Data1
### Data2
### Data3
### Data4
### Data5
### ScriptName
### VerifiedBuild
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is [-Client Build](http://archive.trinitycore.info/DB:Auth:realmlist#gamebuild "DB:Auth:realmlist") then it was parsed with WDB files from that specific [client build](http://archive.trinitycore.info/DB:Auth:realmlist#gamebuild "DB:Auth:realmlist") and manually edited later for some special necessity.