# character\_action [<-Back-to:Characters](database-characters.md) **The \`character\_action\` table** Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
PRI |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
PRI |
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
Button IDs |
Set (key) |
|---|---|
1-11 |
1 (SHIFT + 1) |
12-23 |
2 (SHIFT + 2) |
24-35 |
3 (SHIFT + 3) h1. Right Side Bar |
36-47 |
4 (SHIFT + 4) Right Side Bar 2 |
48-59 |
5 (SHIFT + 5) h1. Bottom Right Bar |
60-71 |
6 (SHIFT + 6) Bottom Left Bar |
72-83 |
1 SpecialA |
84-95 |
1 SpecialB |
96-107 |
1 SpecialC |
108-119 |
1 SpecialD |
0 |
Spell |
1 |
Click |
32 |
Eq set |
64 |
Macro |
65 |
Click macro |
128 |
Item |