# character\_action [<-Back-to:Characters](database-characters.md) **The \`character\_action\` table** Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

 

 

spec

tinyint(3)

unsigned

PRI

NO

0

 

 

button

tinyint(3)

unsigned

PRI

NO

0

 

 

action

int(10)

unsigned

 

NO

0

 

 

type

tinyint(3)

unsigned

 

NO

0

 

 

**Description of the fields** ### guid The GUID of the character. See characters.guid ### spec spec = 0 is the first spec, spec = 1 is the second spec. ### button The ID of the button on the action bar where the action icon will be placed. Special bars are used for stances, auras, pets, stealth, and other similar special modes. **Possible values**

Button IDs

Set (key)

1-11

1 (SHIFT + 1)

12-23

2 (SHIFT + 2)

24-35

3 (SHIFT + 3) h1. Right Side Bar

36-47

4 (SHIFT + 4) Right Side Bar 2

48-59

5 (SHIFT + 5) h1. Bottom Right Bar

60-71

6 (SHIFT + 6) Bottom Left Bar

72-83

1 SpecialA

84-95

1 SpecialB

96-107

1 SpecialC

108-119

1 SpecialD

### action Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID. ### type The type of action: **Possible types**

0

Spell

1

Click

32

Eq set

64

Macro

65

Click macro

128

Item