# character\_aura [<-Back-to:Characters](database-characters.md) **The \`character\_aura\` table** Contains aura information that is loaded when a character is loaded, so the auras that were on the character when it logged out are still kept when it logs back in. A spell can have up to three auras, one in each of its effects. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------------|--------------|------------|-----|------|---------|-------|-------------------------------| | [guid][1] | int(10) | unsigned | PRI | NO | | | Global Unique Identifier | | [caster_guid][2] | bigint(20) | unsigned | PRI | NO | | | Full Global Unique Identifier | | [item_guid][3] | bigint(20) | unsigned | PRI | NO | | | | | [spell][4] | mediumint(8) | unsigned | PRI | NO | | | | | [effect_mask][5] | tinyint(3) | unsigned | PRI | NO | | | | | [recalculate_mask][6] | tinyint(3) | unsigned | | NO | | | | | [stackcount][7] | tinyint(3) | unsigned | | NO | | | | | [amount0][8] | int(11) | signed | | NO | | | | | [amount1][9] | int(11) | signed | | NO | | | | | [amount2][10] | int(11) | signed | | NO | | | | | [base_amount0][11] | int(11) | signed | | NO | | | | | [base_amount1][12] | int(11) | signed | | NO | | | | | [base_amount2][13] | int(11) | signed | | NO | | | | | [maxduration][14] | int(11) | signed | | NO | | | | | [remaintime][15] | int(11) | signed | | NO | | | | | [remaincharges][16] | tinyint(3) | unsigned | | NO | | | | [1]: #guid [2]: #caster_guid [3]: #item_guid [4]: #spell [5]: #effect_mask [6]: #recalculate_mask [7]: #stackcount [8]: #amount0 [9]: #amount1 [10]: #amount2 [11]: #base_amount0 [12]: #base_amount1 [13]: #base_amount2 [14]: #maxduration [15]: #remaintime [16]: #remaincharges **Description of the fields** ### guid The GUID of the target affected by the aura. See characters.guid ### caster\_guid The GUID of the player who casted the aura. See characters.guid ### item\_guid The GUID of the item which casted the aura. See item\_instance.guid ### spell The spell from which the aura was applied. See Spell.dbc column 1 ### effect\_mask The effect index of the spell from which the aura came from. A spell has up to three effects, with the index being 0, 1, or 2. ### recalculate\_mask `field-no-description|5` ### stackcount Determines how many stacks of the spell the character has. ### amount The modifier value associated with the aura. ### base\_amount `field-no-description|8` ### maxduration The maximum duration of the aura in ms. ### remaintime The time remaining in ms on the aura. -1 means that the aura is indefinite. ### remaincharges The number of charges remaining on the aura.