# character\_aura [<-Back-to:Characters](database-characters.md) **The \`character\_aura\` table** Contains aura information that is loaded when a character is loaded, so the auras that were on the character when it logged out are still kept when it logs back in. A spell can have up to three auras, one in each of its effects. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
0 |
|
Global Unique Identifier |
|
bigint(20) |
unsigned |
PRI |
NO |
0 |
|
Full Global Unique Identifier |
|
bigint(20) |
unsigned |
PRI |
NO |
0 |
|
|
|
mediumint(8) |
unsigned |
PRI |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
PRI |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
1 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
int(11) |
signed |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|