# character\_battleground\_random [<-Back-to:Characters](database-characters.md) **The \`character\_battleground\_random\` table** This table stores battlegrounds IDs for random battleground sessions. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int (10) |
unsigned |
PRI |
NO |
0 |
|
|