# character\_equipmentsets [<-Back-to:Characters](database-characters.md) **The \`character\_equipmentsets\` table** This table holds info about player's equipment manager settings. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

signed

 

NO

0

 

 

setguid

bigint(20)

signed

PRI

NO

 

Auto Increment

 

setindex

tinyint(3)

signed

 

NO

0

 

 

name

varchar(31)

signed

 

NO

"

 

 

iconname

varchar(100)

signed

 

NO

"

 

 

ignore_mask

int(11)

unsigned

 

NO

0

 

 

item0

int(11)

unsigned

 

NO

0

 

 

item1

int(11)

unsigned

 

NO

0

 

 

item2

int(11)

unsigned

 

NO

0

 

 

item3

int(11)

unsigned

 

NO

0

 

 

item4

int(11)

unsigned

 

NO

0

 

 

item5

int(11)

unsigned

 

NO

0

 

 

item6

int(11)

unsigned

 

NO

0

 

 

item7

int(11)

unsigned

 

NO

0

 

 

item8

int(11)

unsigned

 

NO

0

 

 

item9

int(11)

unsigned

 

NO

0

 

 

item10

int(11)

unsigned

 

NO

0

 

 

item11

int(11)

unsigned

 

NO

0

 

 

item12

int(11)

unsigned

 

NO

0

 

 

item13

int(11)

unsigned

 

NO

0

 

 

item14

int(11)

unsigned

 

NO

0

 

 

item15

int(11)

unsigned

 

NO

0

 

 

item16

int(11)

unsigned

 

NO

0

 

 

item17

int(11)

unsigned

 

NO

0

 

 

item18

int(11)

unsigned

 

NO

0

 

 

**Description of the fields** ### guid Player's GUID. See characters.guid ### setguid First free guid. ### setindex Set index, values from 0 to 9 are used. ### name Individual. Name is set by player. ### iconname Name taken from ItemDisplayInfo.dbc, column 6 ### ignore\_mask `field-no-description|6` ### item0-18 Values taken from item\_instance.guid 0. Head 1. Neck 2. Shoulder 3. Shirt 4. Chest 5. Waist 6. Legs 7. Feet 8. Wrist 9. Hands 10. Ring 1 11. Ring 2 12. Trinket 1 13. Trinket 2 14. Back 15. Main Hand 16. Off Hand 17. Relic 18. Tabard /p