# character\_equipmentsets [<-Back-to:Characters](database-characters.md) **The \`character\_equipmentsets\` table** This table holds info about player's equipment manager settings. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
signed |
|
NO |
0 |
|
|
|
bigint(20) |
signed |
PRI |
NO |
|
Auto Increment |
|
|
tinyint(3) |
signed |
|
NO |
0 |
|
|
|
varchar(31) |
signed |
|
NO |
" |
|
|
|
varchar(100) |
signed |
|
NO |
" |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|
|
int(11) |
unsigned |
|
NO |
0 |
|
|