# character\_instance [<-Back-to:Characters](database-characters.md) **The \`character\_instance\` table** Contains the instance data for characters. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

 

 

instance

int(10)

unsigned

PRI

NO

0

 

 

permanent

tinyint(3)

unsigned

 

NO

0

 

 

**Description of the fields** ### guid The GUID of the character. See [characters.guid](Characters+tc2#Characterstc2-guid) ### instance The instance ID. See [instance.id](Instance+tc2#Instancetc2-id) ### permanent Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE\_FLAG\_EXTRA\_INSTANCE\_BIND flag set in the [flags\_extras](creature_template#creature_template-flags_extra) field.