# character\_instance
[<-Back-to:Characters](database-characters.md)
**The \`character\_instance\` table**
Contains the instance data for characters.
**Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
guid |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
instance |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
permanent |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
**Description of the fields**
### guid
The GUID of the character. See [characters.guid](Characters+tc2#Characterstc2-guid)
### instance
The instance ID. See [instance.id](Instance+tc2#Instancetc2-id)
### permanent
Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE\_FLAG\_EXTRA\_INSTANCE\_BIND flag set in the [flags\_extras](creature_template#creature_template-flags_extra) field.