# character\_instance [<-Back-to:Characters](database-characters.md) **The \`character\_instance\` table** Contains the instance data for characters. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |----------------|------------|------------|-----|------|---------|-------|---------| | [guid][1] | int(10) | unsigned | PRI | NO | 0 | | | | [instance][2] | int(10) | unsigned | PRI | NO | 0 | | | | [permanent][3] | tinyint(3) | unsigned | | NO | 0 | | | [1]: #guid [2]: #instance [3]: #permanent **Description of the fields** ### guid The GUID of the character. See [characters.guid](Characters+tc2#Characterstc2-guid) ### instance The instance ID. See [instance.id](Instance+tc2#Instancetc2-id) ### permanent Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE\_FLAG\_EXTRA\_INSTANCE\_BIND flag set in the [flags\_extras](creature_template#creature_template-flags_extra) field.