# character\_inventory [<-Back-to:Characters](database-characters.md) **The \`character\_inventory\` table** Contains all the character inventory data, including the bank data. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
Unique |
NO |
0 |
|
Global Unique Identifier |
|
int(10) |
unsigned |
Unique |
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
Unique |
NO |
0 |
|
|
|
int(10) |
unsigned |
PRI |
NO |
0 |
|
Item Global Unique Identifier |
Slot # |
Value |
|---|---|
0 |
Head |
1 |
Neck |
2 |
Shoulders |
3 |
Body |
4 |
Chest |
5 |
Waist |
6 |
Legs |
7 |
Feet |
8 |
Wrists |
9 |
Hands |
10 |
Finger 1 |
11 |
Finger 2 |
12 |
Trinket 1 |
13 |
Trinket 2 |
14 |
Back |
15 |
Main Hand |
16 |
Off Hand |
17 |
Ranged |
18 |
Tabard |
19-22 |
Equipped Bags |
23-38 |
Main Backpack |
39-66 |
Main Bank |
67-73 |
Bank Bags |
86-117 |
Keys in Keyring |
118-135 |
Currencies (Emblems,badges,marks etc.) |