# character\_pet [<-Back-to:Characters](database-characters.md) **The \`character\_pet\` table** This table holds the pet data for each pet summoned by anyone in the game. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
YES |
0 |
|
|
|
mediumint(8) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
smallint(5) |
unsigned |
|
NO |
1 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
varchar(21) |
signed |
|
NO |
Pet |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
1 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
text |
signed |
|
YES |
NULL |
|
|