# character\_spell [<-Back-to:Characters](database-characters.md) **The \`character\_spell\` table** Holds information for each character's spells. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

 

Global Unique Identifier

spell

mediumint(8)

unsigned

PRI

NO

0

 

Spell Identifier

active

tinyint(3)

unsigned

 

NO

1

 

 

disabled

tinyint(3)

unsigned

 

NO

0

 

 

**Description of the fields** ### guid The GUID of the character. See characters.guid ### spell The spell ID. See Spell.dbc column 1 ### active Boolean 1 or 0 signifying whether the spell is active (appears in the spell book). ### disabled Boolean flag 0 or 1 when spell is disabled because talent which teaches it has been unlearned. When talent is learned again the spell will be available again.