# character\_spell [<-Back-to:Characters](database-characters.md) **The \`character\_spell\` table** Holds information for each character's spells. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |---------------|--------------|------------|-----|------|---------|-------|--------------------------| | [guid][1] | int(10) | unsigned | PRI | NO | 0 | | Global Unique Identifier | | [spell][2] | mediumint(8) | unsigned | PRI | NO | 0 | | Spell Identifier | | [active][3] | tinyint(3) | unsigned | | NO | 1 | | | | [disabled][4] | tinyint(3) | unsigned | | NO | 0 | | | [1]: #guid [2]: #spell [3]: #active [4]: #disabled **Description of the fields** ### guid The GUID of the character. See characters.guid ### spell The spell ID. See Spell.dbc column 1 ### active Boolean 1 or 0 signifying whether the spell is active (appears in the spell book). ### disabled Boolean flag 0 or 1 when spell is disabled because talent which teaches it has been unlearned. When talent is learned again the spell will be available again.