# character\_spell\_cooldown [<-Back-to:Characters](database-characters.md) **The \`character\_spell\_cooldown\` table** Holds the remaining cooldowns from either character spells or item spells for each character. **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |------------|--------------|------------|-----|------|---------|-------|------------------------------------| | [guid][1] | int(10) | unsigned | PRI | NO | 0 | | Global Unique Identifier, Low part | | [spell][2] | mediumint(8) | unsigned | PRI | NO | 0 | | Spell Identifier | | [item][3] | int(10) | unsigned | | NO | 0 | | Item Identifier | | [time][4] | int(10) | unsigned | | NO | 0 | | | [1]: #guid [2]: #spell [3]: #item [4]: #time **Description of the fields** ### guid The GUID of the character. See characters.guid ### spell The spell ID. See Spell.dbc column 1 ### item If the spell was casted from an item, the item ID. See item\_template.entry ### time The time when the spell cooldown will finish, measured in [Unix time](http://en.wikipedia.org/wiki/Unix_time)