# character\_talent [<-Back-to:Characters](database-characters.md) **The \`character\_talent\` table** Contains all the individual talent data for each character. This is only used as a storage table, values get read from here and written to character\_spell, and vice-versa, when a player switches specs. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

NULL



spell

mediumint(8)

unsigned

PRI

NO

NULL



talentGroup

tinyint(3)

unsigned

PRI

NO

0



**Description of the fields** ### guid The GUID of the character. See characters.guid ### spell The spell ID. See Spell.dbc column 1 ### talentGroup talentGroupĀ = 0 is the first spec,Ā talentGroup = 1 is the second spec.