# characters (table) `Back-to:Characters` **The \`characters\` table** This table holds vital static information for each character. This information loaded and used to create the player objects in-game. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

0

Unique

Global Unique Identifier

account

int(10)

unsigned


NO

0


Account Identifier

name

varchar(12)

signed


NO

NULL



race

tinyint(3)

unsigned


NO

0



class

tinyint(3)

unsigned


NO

0



gender

tinyint(3)

unsigned


NO

0



level

tinyint(3)

unsigned


NO

0



xp

int(10)

unsigned


NO

0



money

int(10)

unsigned


NO

0



playerBytes

int(10)

unsigned


NO

0



playerBytes2

int(10)

unsigned


NO

0



playerFlags

int(10)

unsigned


NO

0



position_x

float

signed


NO

0



position_y

float

signed


NO

0



position_z

float

signed


NO

0



map

smallint(5)

unsigned


NO

0


Map Identifier

instance_id

int(10)

unsigned


NO

0



instance_mode_mask

tinyint(3)

unsigned


NO

0



orientation

float

signed


NO

0



taximask

text

signed


NO

NULL



online

tinyint(3)

unsigned


NO

0



cinematic

tinyint(3)

unsigned


NO

0



totaltime

int(10)

unsigned


NO

0



leveltime

int(10)

unsigned


NO

0



logout_time

int(10)

unsigned


NO

0



is_logout_resting

tinyint(3)

unsigned


NO

0



rest_bonus

float

signed


NO

0



resettalents_cost

int(10)

unsigned


NO

0



resettalents_time

int(0)

unsigned


NO

0



trans_x

float

signed


NO

0



trans_y

float

signed


NO

0



trans_z

float

signed


NO

0



trans_o

float

signed


NO

0



transguid

mediumint(8)

unsigned


NO

0



extra_flags

smallint(5)

unsigned


NO

0



stable_slots

tinyint(3)

unsigned


NO

0



at_login

smallint(5)

unsigned


NO

0



zone

smallint(5)

unsigned


NO

0



death_expire_time

int(10)

unsigned


NO

0



taxi_path

text

signed


YES

NULL



arenaPoints

int(10)

unsigned


NO

0



totalHonorPoints

int(10)

unsigned


NO

0



todayHonorPoints

int(10)

unsigned


NO

0



yesterdayHonorPoints

int(10)

unsigned


NO

0



totalKills

int(10)

unsigned


NO

0



todayKills

smallint(5)

unsigned


NO

0



yesterdayKills

smallint(5)

unsigned


NO

0



chosenTitle

int(10)

unsigned


NO

0



knownCurrencies

bigint(20)

unsigned


NO

0



watchedFaction

int(10)

unsigned


NO

0



drunk

tinyint(3)

unsigned


NO

0



health

int(10)

unsigned


NO

0



power1

int(10)

unsigned


NO

0



power2

int(10)

unsigned


NO

0



power3

int(10)

unsigned


NO

0



power4

int(10)

unsigned


NO

0



power5

int(10)

unsigned


NO

0



power6

int(10)

unsigned


NO

0



power7

int(10)

unsigned


NO

0



latency

mediumint(8)

unsigned


NO

0



speccount

tinyint(3)

unsigned


NO

1



activesp data-base-url=confluenceTdpec

tinyint(3)

unsigned


NO

0



exploredZones

longtext

signed


YES




equipmentCache

longtext

signed


YES




ammoId

int(10)

unsigned


NO

0



knownTitles

longtext

signed


YES




actionBars

tinyint(3)

unsigned


NO

0



grantableLevels

tinyint(3)

unsigned


NO

0



deleteInfos_Account

int(10)

unsigned


YES

NULL



deleteInfos_Name

varchar(12)

unsigned


YES

NULL



deleteDate

int(10)

signed


YES

NULL



**Description of the fields** ### guid The character global unique identifier. This number must be unique and is the best way to identify separate characters. ### account The account ID in which this character resides. See [account.id](account_2130004.html#account-id). in the auth database. ### name The name of the character. ### race The race of the character. See [ChrRaces.dbc](ChrRaces) ### class The class of the character: [ChrClasses.dbc](https://trinitycore.atlassian.net/wiki/display/tc/ChrClasses) ### gender The gender of the character. 0 = Male, 1 = Female, 2 = Unknown![(question)](images/icons/emoticons/help_16.png){.emoticon .emoticon-question} ### level The level of the character. ### xp The amount of experience this character has earned towards the next level. ### money The amount of copper this character has. ### playerBytes contains data about the skincolor,facestyle,hairstyle and haircolor of the character - skinColor = playerbytes  % 256 - faceStyle = (playerbytes >> 8) % 256 - hairStyle = (playerbytes >> 16) % 256 - hairColor = (playerbytes >> 24) % 256 ### playerBytes2 data about facial hair - facialHair = playerBytes2 % 256 ### playerFlags A bitmask that represents what Player flags the player has. Each bit controls a different flag and to combine flags, you can add each flag that you want, in effect activating the respective bits.

Flag

Name

Comment

1

0x00000001

PLAYER_FLAGS_GROUP_LEADER

2

0x00000002

PLAYER_FLAGS_AFK

4

0x00000004

PLAYER_FLAGS_DND

8

0x00000008

PLAYER_FLAGS_GM

16

0x00000010

PLAYER_FLAGS_GHOST

32

0x00000020

PLAYER_FLAGS_RESTING

64

0x00000040

PLAYER_FLAGS_UNK7

128

0x00000080

PLAYER_FLAGS_UNK8

256

0x00000100

PLAYER_FLAGS_CONTESTED_PVP

512

0x00000200

PLAYER_FLAGS_IN_PVP

1024

0x00000400

PLAYER_FLAGS_HIDE_HELM

2048

0x00000800

PLAYER_FLAGS_HIDE_CLOAK

4096

0x00001000

PLAYER_FLAGS_PLAYED_LONG_TIME

8192

0x00002000

PLAYER_FLAGS_TOO_LONG

16384

0x00004000

PLAYER_FLAGS_IS_OUT_OF_BOUNDS

32768

0x00008000

PLAYER_FLAGS_DEVELOPER

65536

0x00010000

PLAYER_FLAGS_UNK17

131072

0x00020000

PLAYER_FLAGS_TAXI_BENCHMARK

262144

0x00040000

PLAYER_FLAGS_PVP_TIMER

524288

0x00080000

PLAYER_FLAGS_UNK20

1048576

0x00100000

PLAYER_FLAGS_UNK21

2097152

0x00200000

PLAYER_FLAGS_UNK22

4194304

0x00400000

PLAYER_FLAGS_COMMENTATOR2

8388608

0x00800000

PLAYER_ALLOW_ONLY_ABILITY

16777216

0x01000000

PLAYER_FLAGS_UNK25

33554432

0x02000000

PLAYER_FLAGS_NO_XP_GAIN

### position\_x The x position of the character's location. ### position\_y The y position of the character's location. ### position\_z The z position of the character's location. ### map The map ID the character is in. ### instance\_id The instance ID the character is currently in and bound to ### instance\_mode\_mask The current dungeon difficulty that the player is in. This field is bitmask. Values are put together, however, only two of four should be used at once. This description may not be 100% correct.

Flag

Comment

0

Normal

1

Heroic

16

10 man

32

25 man

### orientation The orientation the character is facing. (North = 0.0, South = 3.14159) ### taximask Known taxi nodes separated with space ### online Records whether the character is online (1) or offline (0). ### cinematic Boolean 1 or 0 controlling whether the start cinematic has been shown or not. ### totaltime The total time that the character has been active in the world, measured in seconds. ### leveltime The total time the character has spent in the world at the current level, measured in seconds. ### logout\_time The time when the character last logged out, measured in Unix time. ### is\_logout\_resting Boolean 1 or 0 controlling if the character is currently in a resting zone or not. ### rest\_bonus The cumulated bonus of rested rate for gaining experience. ### resettalents\_cost The cost for the character to reset its talents, measured in copper. ### resettalents\_time `field-no-description|30` ### trans\_x The x position of the transport this character was on when they were last saved. ### trans\_y The y position of the transport this character was on when they were last saved. ### trans\_z The z position of the transport this character was on when they were last saved. ### trans\_o The orientation of the transport this character was on when they were last saved. ### transguid The global unique identifier of the transport this character was on when they were last saved. ### extra\_flags These flags control certain player specific attributes, mostly GM features

Flag

Name

Description

1

0x00000001

PLAYER_EXTRA_GM_ON

2

0x00000002

PLAYER_EXTRA_GM_ACCEPT_TICKETS

4

0x00000004

PLAYER_EXTRA_ACCEPT_WHISPERS

8

0x00000008

PLAYER_EXTRA_TAXICHEAT

16

0x00000010

PLAYER_EXTRA_GM_INVISIBLE

32

0x00000020

PLAYER_EXTRA_GM_CHAT

64

0x00000040

PLAYER_EXTRA_HAS_310_FLYER

256

0x00000100

PLAYER_EXTRA_PVP_DEATH

### stable\_slots The Stable Slots available (bought) at the Stable Master. ### at\_login This field is a bitmask controlling different actions taken once a player logs in with the character. | Flag | Name | Description | |------|------|--------------------------------| | 1 | 0x01 | AT\_LOGIN\_RENAME | | 2 | 0x02 | AT\_LOGIN\_RESET\_SPELLS | | 4 | 0x04 | AT\_LOGIN\_RESET\_TALENTS | | 8 | 0x08 | AT\_LOGIN\_CUSTOMIZE | | 16 | 0x10 | AT\_LOGIN\_RESET\_PET\_TALENTS | | 32 | 0x20 | AT\_LOGIN\_FIRST | | 64 | 0x40 | AT\_LOGIN\_CHANGE\_FACTION | | 128 | 0x80 | AT\_LOGIN\_CHANGE\_RACE | For multiple actions, add values together. ### zone The zone ID the character is in. ### death\_expire\_time Time when a character can be resurrected in case of a server crash or client exit while in ghost form, measured in Unix time. ### taxi\_path Stores the players current taxi path ([TaxiPath.dbc](TaxiPath)) if logged off while on one. ### arenaPoints The amount of arena points this character has stored up, and will receive next time arena points are distributed. ### totalHonorPoints The amount of honor points this character has got ### todayHonorPoints The amount of honor points this character has gotten today ### yesterdayHonorPoints The amount of honor points this character got yesterday ### totalKills The amount of players this character has killed ### todayKills The amount of players this character has killed today ### yesterdayKills The amount of players this character killed yesterday ### chosenTitle Current title, using the bit\_index field (InGameOrder in [CharTitles.dbc](CharTitles)) ### knownCurrencies Known currencies (what to be listed in the Currency tab), bitmask of BitIndexes, see [CurrencyTypes.dbc](CurrencyTypes) ### watchedFaction Tracked faction at experience bar (using reputation ID, see [Faction.dbc](Faction)) ### drunk Character's drunk state, 0-100 - 0 = Sober - 1-49 = Tipsy - 50-89 = Drunk - 90-100 = Smashed ### health The characters current health. ### power Current character powers (snapshot from when the character was saved)

Field

Power name

power1

Mana

power2

Rage

power3

Focus

power4

Energy

power5

Happiness

power6

Runes

power7

Runic Power

### latency This characters latency, or ping, in milliseconds, as of the last update. ### speccount The number of specs this character has access to. Default value is 1. Maximum currently supported value is 2. Should never be 0 (this is a sign of a character created before the dual spec system.) ### activespec The currently activated spec for this character, spec = 0 is the first spec, spec = 1 is the second spec. ### exploredZones Bitmasks of explored zones (1 bit for explored, 0 bit for unexplored) ### equipmentCache `field-no-description|58` ### ammoId [Template ID](item_template_2130222.html#item_template-entry) of the ammo item ### knownTitles Contains data about known Titles stored in 6 x 16bit integers. To calculate where a knownTitle is in one of those 6 integers you do the following: We select one of the titles from [CharTitles.dbc](CharTitles), take Archmage title for example:

TitleID

UnkRef?

MaleTitle

FemaleTitle

InGameOrder

93

0

Archmage %s

Archmage %s

61

We use the InGameOrder to calculate in which one of the 6 (16bit) integer is the title stored: InGameOrder / 32 = X 61 / 32 = **1,90625** (1 - Do **NOT** round the value!) so the 1st integer stores the title. Because counting starts from **0** to 5, it would be "0 **TITLE\_BIT** 0 0 0 0". Now which bit stores the title? We use modulo to calculate this. InGameOrder Modulo 32 = X 61 Mod 32 = **29** so the 29bit stores the title. This would be 2 ^ 29 = 536870912. This bit stores the Archmage title. This would mean if you **only** have the Archmage title, characters.knownTitles would be "0 536870912 0 0 0 0". ### actionBars A bitmask that contains visible actionbars for the player

Flag

Comment

1

0x00000001

2

0x00000002

4

0x00000004

8

0x00000008

### grantableLevels {{field-no-description|61)) ### deleteInfos\_Account Stores the account id if the character is deleted and CharDelete.Method in worldserver.conf is set to 1. ### deleteInfos\_Name Stores the name of character if the character is deleted and CharDelete.Method in worldserver.conf is set to 1. ### deleteDate Stores the date when the character was deleted and CharDelete.Method in worldserver.conf is set to 1. Will be checked by worldserver against CharDelete.KeepDays in worldserver.conf. If this value is lower than deleteDate + CharDelete.KeepDays the character will be purged. /ptr data-emoticon-name=/tdconfluenceTd/pp