# creature\_classlevelstats
``
**Table Structure**
This table contains the base values for creature health, mana, armor, attack power, ranged attack power, damage, and experience.
**Field Descriptions**
### level
Level of the creature.
### class
Class of the creature. This is a reference to the [unit\_class](creature_template#creature_template-unit_class) field in the [creature\_template](creature_template) table.
### basehp0
Base health for the creature if creature\_template.exp value is set to 0. This value is multiplied by [creature\_template.Health\_mod](creature_template#creature_template-Health_mod) to determine the creature's final health.
### basehp1
Base health for the creature if creature\_template.exp value is set to 1. This value is multiplied by [creature\_template.Health\_mod](creature_template#creature_template-Health_mod) to determine the creature's final health.
### basehp2
Base health for the creature if creature\_template.exp value is set to 2. This value is multiplied by [creature\_template.Health\_mod](creature_template#creature_template-Health_mod) to determine the creature's final health.
### basemana
Base mana for the creature. This value is multiplied by [creature\_template.Mana\_mod](creature_template#creature_template-Mana_mod) to determine the creature's final mana.
### basearmor
Base armor for the creature. This value is multiplied by creature\_template.Armor\_mod to determine the creature's final armor.
### attackpower
Base attack power for the creature. This value is multiplied by [creature\_template.attackpower](creature_template#creature_template-attackpower) to determine the creature's final attack power.
### rangedattackpower
Base ranged attack power for the creature. It is currently unknown what this value is multiplied by to determine the creature's final attack power. Maybe it works the same as attack power and multiplies by [creature\_template.attackpower](creature_template#creature_template-attackpower)?
### damage\_base
This field is used for unknown. (Might be the base dmg if exp1 and exp2 is set to 0).
### damage\_exp1
Min damage. This will increase/decrease by creature\_template.damagemodifier.
### damage\_exp2
Max damage This will increase/decrease by creature\_template.damagemodifier.
### comment
A comment describing the purpose of the record (entry).