# creature\_model\_info [<-Back-to:World](database-world.md) **The \`creature\_model\_info\` table** This table contains all models of mobs, their gender and other information that are model related. This means that when a creature uses another model, this information will change as well. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

modelid

mediumint(8)

unsigned

PRI

NO

0



bounding_radius

float

signed


NO

0



combat_reach

float

signed


NO

0



gender

tinyint(3)

unsigned


NO

2



modelid_other_gender

mediumint(8)

unsigned


NO

0



**Description of the fields** ### modelid Display ID fromĀ [CreatureDisplayInfo.dbc](CreatureDisplayInfo) ### bounding\_radius This field is unused. It's purpose is currently unknown. It may or may not be linked to path-finding. ### combat\_reach This value is the unit's radius in term of game mechanics: The bigger this value is, the higher the unit's range is and also the further away it can get hit from. ### gender Gender of the creature - 0: Male - 1: Female - 2: None Note: do not modify this field without sniffs or talking to Kinzcool before (ref commit: http://git.io/T7RLmA). ### modelid\_other\_gender Point to Creature\_model\_info.modelid. When the entry is gender male (0) or female (1), this value can point to the opposite gender counterpart.