# creature\_summon\_groups [<-Back-to:World](database-world.md) # Table: creature\_summon\_groups This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc. ## Structure
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
mediumint(8) |
unsigned |
|
NO |
0 |
|
|
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
|
| groupId | tinyint(3) | unsigned | NO | 0 | |||
| entry | mediumint(8) | unsigned | NO | 0 | |||
float |
|
|
NO |
0 |
|
|
|
float |
|
|
NO |
0 |
|
||
float |
|
|
NO |
0 |
|
||
float |
|
|
NO |
0 |
|
|
|
| summonType | tinyint(3) | unsigned | NO | 0 | |||
| summonTime | int(10) | unsigned | NO | 0 |
Value |
Type |
|---|---|
0 |
SUMMONER_TYPE_CREATURE |
1 |
SUMMONER_TYPE_GAMEOBJECT |
2 |
SUMMONER_TYPE_MAP |
Value |
Name |
Comments |
|---|---|---|
1 |
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN |
Despawns after a specified time OR when the creature disappears |
2 |
TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN |
Despawns after a specified time OR when the creature dies |
3 |
TEMPSUMMON_TIMED_DESPAWN |
Despawns after a specified time |
4 |
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT |
Despawns after a specified time after the creature is out of combat |
5 |
TEMPSUMMON_CORPSE_DESPAWN |
Despawns instantly after death |
6 |
TEMPSUMMON_CORPSE_TIMED_DESPAWN |
Despawns after a specified time after death |
7 |
TEMPSUMMON_DEAD_DESPAWN |
Despawns when the creature disappears |
8 |
TEMPSUMMON_MANUAL_DESPAWN |
Despawns when UnSummon() is called |