# creature\_summon\_groups [<-Back-to:World](database-world.md) # Table: creature\_summon\_groups This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc. ## Structure

Field

Type

Attributes

Key

Null

Default

Extra

Comment

summonerId

mediumint(8)

unsigned

 

NO

0

 

 

summonerType

tinyint(3)

unsigned

 

NO

0

 

 

groupId tinyint(3) unsigned   NO 0    
entry mediumint(8) unsigned   NO 0    

position_x

float

 

 

NO

0

 

 

position_y

float

 

 

NO

0

 

 

position_z

float

 

 

NO

0

 

 

orientation

float

 

 

NO

0

 

 

summonType tinyint(3) unsigned   NO 0    
summonTime int(10) unsigned   NO 0    
## **Description of the fields** ### summonerId Summoner's id depending on [summonerType](#creature_summon_groups-summonerType) ### summonerType Summoner's type:

Value

Type

0

SUMMONER_TYPE_CREATURE

1

SUMMONER_TYPE_GAMEOBJECT

2

SUMMONER_TYPE_MAP

### groupId Group identificator, all creatures with the same [groupId](#creature_summon_groups-groupId) will be summoned at once ### entry Entry of summoned creature from [creature\_template.entry](creature_template#entry) ### position\_x X coordinate of position, where the creature will be spawned ### position\_y Y coordinate of position, where the creature will be spawned ### position\_z Z coordinate of position, where the creature will be spawned ### orientation Orientation the summoned creature will get when spawned ### summonType

Value

Name

Comments

1

TEMPSUMMON_TIMED_OR_DEAD_DESPAWN

Despawns after a specified time OR when the creature disappears

2

TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN

Despawns after a specified time OR when the creature dies

3

TEMPSUMMON_TIMED_DESPAWN

Despawns after a specified time

4

TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT

Despawns after a specified time after the creature is out of combat

5

TEMPSUMMON_CORPSE_DESPAWN

Despawns instantly after death

6

TEMPSUMMON_CORPSE_TIMED_DESPAWN

Despawns after a specified time after death

7

TEMPSUMMON_DEAD_DESPAWN

Despawns when the creature disappears

8

TEMPSUMMON_MANUAL_DESPAWN

Despawns when UnSummon() is called

### summonTime Timer linked to summontype