# creature\_template\_movement
**The \`creature\_template\_movement\` table**
This table contains the description of creatures movements, where the creature can move and attack.
**Structure**
| CreatureId |
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
| Ground |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
| Swim |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
| Flight |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
| Rooted |
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
| |
|----------------------------------------------------------------|
| Ground States: "None"=0, "Run"=1, "Hover"=2
Swim States: "None"=0, "Swim"=1
Flight States: "None"=0, "DisableGravity"=1, "CanFly" =2;
Rooted States: "None"=0, "Rooted "=1 |
Notice:
Rooted creature that doesn't fall once dead must use \`Ground\`=1, \`Swim\`=0, \`Flight\`=0, \`Rooted\`=1 (\`Swim\`=1 if above water)
Rooted creature that falls once dead must use \`Ground\`=0, \`Swim\`=0, \`Flight\`=1, \`Rooted\`=1