# creature\_template\_movement **The \`creature\_template\_movement\` table** This table contains the description of creatures movements, where the creature can move and attack. **Structure**
Field Type Attributes Key Null Default Extra Comment
CreatureId int(10) unsigned PRI NO 0

Ground tinyint(3) unsigned
NO 0

Swim tinyint(3) unsigned
NO 0

Flight tinyint(3) unsigned
NO 0

Rooted tinyint(3) unsigned
NO 0

| | |----------------------------------------------------------------| | Ground States:  "None"=0, "Run"=1, "Hover"=2 Swim States:     "None"=0, "Swim"=1 Flight States:      "None"=0, "DisableGravity"=1, "CanFly" =2; Rooted States:   "None"=0, "Rooted "=1 | Notice: Rooted creature that doesn't fall once dead must use \`Ground\`=1, \`Swim\`=0, \`Flight\`=0, \`Rooted\`=1 (\`Swim\`=1 if above water) Rooted creature that falls once dead must use \`Ground\`=0, \`Swim\`=0, \`Flight\`=1, \`Rooted\`=1