# character\_equipmentsets [<-Volver a:Characters](database-characters.md) **Tabla \`character\_equipmentsets\`** La tabla alberga información acerca de la configuración del Gestor de Equipamiento del jugador. **Estructura** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------- | ------------ | ---------- | --- | ---- | ------- | -------------- | ------- | | [guid][1] | INT | SIGNED | | NO | | UNIQUE | | | [setguid][2] | BIGINT | SIGNED | PRI | NO | | UNIQUE | | | [setindex][3] | TINYINT | UNSIGNED | | NO | | UNIQUE | | | [name][4] | VARCHAR(31) | SIGNED | | NO | | | | | [iconname][5] | VARCHAR(100) | SIGNED | | NO | | | | | [ignore_mask][6] | INT | UNSIGNED | | NO | | | | | [item0][7] | INT | UNSIGNED | | NO | | | | | [item1][8] | INT | UNSIGNED | | NO | | | | | [item2][9] | INT | UNSIGNED | | NO | | | | | [item3][10] | INT | UNSIGNED | | NO | | | | | [item4][11] | INT | UNSIGNED | | NO | | | | | [item5][12] | INT | UNSIGNED | | NO | | | | | [item6][13] | INT | UNSIGNED | | NO | | | | | [item7][14] | INT | UNSIGNED | | NO | | | | | [item8][15] | INT | UNSIGNED | | NO | | | | | [item9][16] | INT | UNSIGNED | | NO | | | | | [item10][17] | INT | UNSIGNED | | NO | | | | | [item11][18] | INT | UNSIGNED | | NO | | | | | [item12][19] | INT | UNSIGNED | | NO | | | | | [item13][20] | INT | UNSIGNED | | NO | | | | | [item14][21] | INT | UNSIGNED | | NO | | | | | [item15][22] | INT | UNSIGNED | | NO | | | | | [item16][23] | INT | UNSIGNED | | NO | | | | | [item17][24] | INT | UNSIGNED | | NO | | | | | [item18][25] | INT | UNSIGNED | | NO | | | | [1]: #guid [2]: #setguid [3]: #setindex [4]: #name [5]: #iconname [6]: #ignoremask [7]: #item [8]: #item [9]: #item [10]: #item [11]: #item [12]: #item [13]: #item [14]: #item [15]: #item [16]: #item [17]: #item [18]: #item [19]: #item [20]: #item [21]: #item [22]: #item [23]: #item [24]: #item [25]: #item **Descripción de los Campos** ### guid GUID o identificador Global Único del jugador. Véase [characters.guid](characters#guid). ### setguid Primer GUID o identificador Global Único libre del Gestor de Equipamiento. ### setindex Establece la casilla del Item, para esto son usados los valores del 0 al 9. ### name El nombre lo asigna el propio jugador. ### iconname Nombre tomado de [ItemDisplayInfo.dbc](ItemDisplayInfo.dbc), columna número 6. ### ignore\_mask `field-no-description|6` (¿Máscara de bits acaso?) ### item Valores tomados de [item\_instance.guid](item_instance#guid). | ID | Name | | -- | -------------- | | 0 | Cabeza | | 1 | Cuello | | 2 | Hombros | | 3 | Camisa | | 4 | Pecho | | 5 | Cinturón | | 6 | Piernas | | 7 | Pies | | 8 | Muñecas | | 9 | Manos | | 10 | Anillo 1 | | 11 | Anillo 2 | | 12 | Abalorio 1 | | 13 | Abalorio 2 | | 14 | Espalda | | 15 | Mano principal | | 16 | Segunda mano | | 17 | Reliquia | | 18 | Tabardo | Recordemos que son en total 19 columnas con este mismo nombre, en cada una de ellas se asigna el GUID o Identificador Global único del Item extraído desde [item\_instance.guid](item_instance#guid), no de [item_template](item_template#entry).