# game\_event\_save [<-Volver a:Characters](database-characters.md) Leer en: [English :gb:](../game_event_save) [Spanish :es:](game_event_save) **Tabla \`game\_event\_save\`** **Estructura** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | --------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | | | [state][2] | TINYINT | UNSIGNED | | NO | 1 | | | | [next_start][3] | INT | UNSIGNED | | NO | 0 | | | [1]: #evententry [2]: #state [3]: #nextstart **Descripción de los campos** ### eventEntry `campo-sin-descripción|1` ### state `campo-sin-descripción|2` ### next\_start `campo-sin-descripción|3`