# groups [<-Volver a:Characters](database-characters.md) **Tabla \`groups\`** La tabla alberga información básica acerca de los grupos. **Estructura** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ---------------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [guid][1] | INT | UNSIGNED | PRI | NO | | | | | [leaderGuid][2] | INT | UNSIGNED | | NO | | | | | [lootMethod][3] | TINYINT | UNSIGNED | | NO | | | | | [looterGuid][4] | INT | UNSIGNED | | NO | | | | | [lootThreshold][5] | TINYINT | UNSIGNED | | NO | | | | | [icon1][6] | BIGINT | UNSIGNED | | NO | | | | | [icon2][7] | BIGINT | UNSIGNED | | NO | | | | | [icon3][8] | BIGINT | UNSIGNED | | NO | | | | | [icon4][9] | BIGINT | UNSIGNED | | NO | | | | | [icon5][10] | BIGINT | UNSIGNED | | NO | | | | | [icon6][11] | BIGINT | UNSIGNED | | NO | | | | | [icon7][12] | BIGINT | UNSIGNED | | NO | | | | | [icon8][13] | BIGINT | UNSIGNED | | NO | | | | | [groupType][14] | TINYINT | UNSIGNED | | NO | | | | | [difficulty][15] | TINYINT | UNSIGNED | | NO | 0 | | | | [raiddifficulty][16] | TINYINT | UNSIGNED | | NO | 0 | | | | [masterLooterGuid][17] | INT | UNSIGNED | | NO | | | | [1]: #guid [2]: #leaderguid [3]: #lootmethod [4]: #looterguid [5]: #lootthreshold [6]: #icon [7]: #icon [8]: #icon [9]: #icon [10]: #icon [11]: #icon [12]: #icon [13]: #icon [14]: #grouptype [15]: #difficulty [16]: #raiddifficulty [17]: #masterlooterguid **Descripción de los Campos** ### guid ID del respectivo grupo. Este número es único para cada grupo y es el principal método para identificar un grupo. ### leaderGuid GUID o Identificador Global Único del personaje. Véase [characters.guid](characters#guid). ### lootMethod | Valor | Nombre | Comentarios | |------ | ------------------- | ------------------------------------ | | 0 | FREE_FOR_ALL | Botín Libre | | 1 | ROUND_ROBIN | Por Turnos | | 2 | MASTER_LOOT | Maestro de Botín | | 3 | GROUP_LOOT | Botín de Grupo | | 4 | NEED_BEFORE_GREED | Necesidad antes que codicia | ### looterGuid GUID o Identificador Global Único del Maestro de Botín. Véase [characters.guid](characters#guid). Si [lootMethod](groups#lootmethod) no es 2, entonces es el GUID del líder del grupo. ### lootThreshold `field-no-description|5` (¿Umbral o límite del botín? ### icon `field-no-description|6-13` (¿?) ### groupType | Valor | Nombre | Comentarios | |------ | ------------------ | ------------------------------------------------------------------------ | | 0 | GROUPTYPE_NORMAL | Grupo Normal | | 1 | GROUPTYPE_BG | Campo de Batalla | | 2 | GROUPTYPE_RAID | Raid | | 3 | GROUPTYPE_BGRAID | GROUPTYPE_BG + GROUPTYPE_RAID, // Suma de ambas máscaras/tablas de bits | | 4 | GROUPTYPE_UNK1 | Desconocido | | 8 | GROUPTYPE_LFG | Buscador de Grupos | ### difficulty `field-no-description|15` (¿Dificultad de Grupo?) ### raiddifficulty `field-no-description|16` (¿Dificultad de Banda?) ### masterLooterGuid `field-no-description|17` (¿?)