# item\_loot_\storage [<-Volver a:Characters](database-characters.md) **Tabla \`item\_loot_\storage\`** Aparentemente esta tabla "almacena el botín de Items" que serán despojados. **Estructura** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | | ----------------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- | | [containerGUID][1] | INT | UNSIGNED | | NO | | | | | [itemid][2] | INT | UNSIGNED | | NO | | | | | [count][3] | INT | UNSIGNED | | NO | | | | | [randomPropertyId][4] | INT | SIGNED | | NO | | | | | [randomSuffix][5] | INT | UNSIGNED | | NO | | | | | [follow_loot_rules][6] | TINYINT | UNSIGNED | | NO | | | | | [freeforall][7] | TINYINT | UNSIGNED | | NO | | | | | [is_blocked][8] | TINYINT | UNSIGNED | | NO | | | | | [is_counted][9] | TINYINT | UNSIGNED | | NO | | | | | [is_underthreshold][10] | TINYINT | UNSIGNED | | NO | | | | | [needs_quest][11] | TINYINT | UNSIGNED | | NO | | | | | [conditionLootId][12] | INT | SIGNED | | NO | 0 | | | [1]: #containerguid [2]: #itemid [3]: #count [4]: #randompropertyid [5]: #randomsuffix [6]: #followlootrules [7]: #freeforall [8]: #isblocked [9]: #iscounted [10]: #isunderthreshold [11]: #needsquest [12]: #conditionlootid **Descripción de los Campos** ### containerGUID `field-no-description|1` (GUID o Identificador Global Único del contenedor en cuestión) ### itemid `field-no-description|2` (¿ID del Item? Se desconoce si la ID se extrae de item_instance o item_template (posiblemente de item_instance)) ### count `field-no-description|3` (Posiblemente la cantidad de los mismos) ### randomPropertyId `field-no-description|4` (¿Aquella ID de alguna propiedad aleatoria para Item?) ### randomSuffix `field-no-description|5` (¿Sufijo aleatorio?) ### follow\_loot\_rules `field-no-description|6` (Posiblemente ligado a las reglas de loot para despojar el Item) ### freeforall `field-no-description|7` (¿Despojo libre del Item?) ### is\_blocked `field-no-description|8` (¿Está bloqueado?) ### is\_counted `field-no-description|9` (¿Está contado?) ### is\_underthreshold `field-no-description|10` (¿Se encuentra bajo un límite o umbral?) ### needs\_quest `field-no-description|11` (¿Necesita una misión para ser despojado?) ### conditionLootId `field-no-description|12` (¿ID de las condiciones de despojo?)