# game\_event **Table Structure** This table holds definitions for all game events that are activated or deactivated automatically by the Game Event System in the core.
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
unsigned |
PRI |
NO |
|
Unique |
Entry of the game event |
|
timestamp |
|
|
YES |
NULL |
|
Absolute start date, the event will never start before |
|
timestamp |
|
|
YES |
NULL |
|
Absolute end date, the event will never start after |
|
bigint(20) |
unsigned |
|
NO |
5184000 |
|
Delay in minutes between occurrences of the event |
|
bigint(20) |
unsigned |
|
NO |
2592000 |
|
Length in minutes of the event |
|
mediumint(8) |
unsigned |
|
NO |
0 |
|
Client side holiday id (from dbc) |
|
| holidayStage | tinyint(3) | unsigned | NO | 0 | ? | ||
varchar(255) |
signed |
|
YES |
NULL |
|
Description of the event displayed in console |
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
0 if normal event, 1 if world event |
|
| announce | tinyint(3) | unsigned | YES | 2 | 0 dont announce, 1 announce, 2 value from config |