# game\_event\_condition\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_condition\_save\` table** `table-no-description` **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
unsigned |
PRI |
NO |
|
|
|
|
int(10) |
unsigned |
PRI |
NO |
0 |
|
|
|
float |
signed |
|
YES |
0 |
|
|