# game\_event\_condition\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_condition\_save\` table** `table-no-description` **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

eventEntry

tinyint(3)

unsigned

PRI

NO

 

 

 

condition_id

int(10)

unsigned

PRI

NO

0

 

 

done

float

signed

 

YES

0

 

 

**Description of the fields** ### eventEntry This is a link to the event entry in the game\_event table. ### condition\_id See game\_event\_condition.condition\_id ### done Indicates how much has been done. See game\_event\_condition.req\_num