# game\_event\_creature [<-Back-to:World](database-world.md) **The \`game\_event\_creature\` table** Contains all creature instances that have to be spawned/unspawned during defined game events. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

eventEntry

tinyint(3)

signed

 

NO

 

 

Entry of the game event. Put negative entry to remove during event.

guid

int(10)

unsigned

PRI

NO

 

Unique

 

**Description of the fields** ### eventEntry Entry of the event (game\_event.entry) **Use**+\*entry to have the creature added during the event **Use**-\*entry to have it removed during the event ### guid Guid of the creature participating in the event (creature.guid)