# game\_event\_creature [<-Back-to:World](database-world.md) **The \`game\_event\_creature\` table** Contains all creature instances that have to be spawned/unspawned during defined game events. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
signed |
|
NO |
|
|
Entry of the game event. Put negative entry to remove during event. |
|
int(10) |
unsigned |
PRI |
NO |
|
Unique |
|