# game\_event\_gameobject [<-Back-to:World](database-world.md) **The \`game\_event\_gameobject\` table** Contains all gameobjects instances that participate to any game event. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

eventEntry

tinyint(3)

signed

 

NO

 

 

Entry of the game event. Put negative entry to remove during event.

guid

int(10)

unsigned

PRI

NO

 

Unique

 

**Description of the fields** ### eventEntry Entry of the event (game\_event.eventEntry) **Use**+\*eventEntry to have the gameobject added during the event **Use**-\*eventEntry to have it removed during the event ### guid Guid of the gameobject participating in the event (gameobject.guid)