# game\_event\_model\_equip
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**The \`game\_event\_model\_equip\` table**
Contains all creature instances that need to change display id and/or equipment during defined game events.
**Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
eventEntry |
tinyint(3) |
signed |
|
NO |
0 |
|
Entry of the game event. |
guid |
int(10) |
unsigned |
PRI |
NO |
0 |
Unique |
|
modelid |
mediumint(8) |
unsigned |
|
NO |
0 |
|
|
equipment_id |
mediumint(8) |
unsigned |
|
NO |
0 |
|
|
**Description of the fields**
### guid
Guid of the creature participating in the event (creature.guid)
### modelid
New model to be used while the event is active (Refers to creature\_model\_info.modelid)
Use 0 if only the [equipment](#game_event_model_equip-equipment_id) is to be changed during event.
### equipment\_id
New equipment to be used during the event (Refers to creature\_equip\_template.entry))
Use 0 if only the [model](#game_event_model_equip-modelid) is to be changed during event.
### eventEntry
Entry of the event (game\_event.eventEntry)
- In this table, event entry can only be positive