# game\_event\_npcflag [<-Back-to:World](database-world.md) **The \`game\_event\_npcflag\` table** This table contains npcflags that are to be added to an NPC when the specified event is active for the creature with the given guid. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
unsigned |
PRI |
NO |
|
|
Entry of the game event |
|
mediumint(8) |
unsigned |
PRI |
NO |
0 |
|
|
|
int(10) |
unsigned |
|
NO |
0 |
|
|