# game\_event\_pool [<-Back-to:World](database-world.md) **The \`game\_event\_pool\` table** This table determines if a given pool is active for a given game event. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
tinyint(3) |
signed |
|
NO |
|
|
Entry of the game event. Put negative entry to remove during event. |
|
mediumint(8) |
unsigned |
PRI |
NO |
0 |
Unique |
Id of the pool |