# game\_event\_pool [<-Back-to:World](database-world.md) **The \`game\_event\_pool\` table** This table determines if a given pool is active for a given game event. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

eventEntry

tinyint(3)

signed

 

NO

 

 

Entry of the game event. Put negative entry to remove during event.

pool_entry

mediumint(8)

unsigned

PRI

NO

0

Unique

Id of the pool

**Description of the fields** ### eventEntry This is the ID of the event. - +event adds the pool - -event removed the pool ### pool\_entry This is ID of the pool that you want either active or removed for the event.