# game\_event\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_save\` table** `table-no-description` **Structure** | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|--------------|------------|-----|------|---------|-------|---------| | [event_id][1] | MEDIUMINT | UNSIGNED | PRI | NO | NULL | | | | [state][2] | TINYINT | UNSIGNED | | NO | 1 | | | | [next_start][3] | BIGINT | UNSIGNED | | NO | 0 | | | [1]: #event_id [2]: #state [3]: #next_start **Description of the fields** ### event\_id `field-no-description|1` ### state `field-no-description|2` ### next\_start `field-no-description|3`