# game\_event\_save [<-Back-to:Characters](database-characters.md) **The \`game\_event\_save\` table** `table-no-description` **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

event_id

mediumint(8)

unsigned

PRI

NO

NULL

 

 

state

tinyint(3)

unsigned

 

NO

1

 

 

next_start

bigint(11)

unsigned

 

NO

0

 

 

**Description of the fields** ### event\_id `field-no-description|1` ### state `field-no-description|2` ### next\_start `field-no-description|3`