# game\_tele [<-Back-to:World](database-world.md) **Table Structure** This table contains a list of teleport locations that can be used with the *.tele* command in-game. Entries in this table can be added/deleted manually or with the *.tele add* and *.tele delete* commands.

Field

Type

Attributes

Key

Null

Default

Extra

id

mediumint(8)

unsigned

PRI

NO

NULL

Auto increment

position_x

float

signed

 

NO

0

 

position_y

float

signed

 

NO

0

 

position_z

float

signed

 

NO

0

 

orientation

float

signed

 

NO

0

 

map

smallint(5)

unsigned

 

NO

0

 

name

varchar(100)

signed

 

NO

NULL

 

** ** **Field Descriptions** ### id The ID of the teleport location. This number is unique to every location added. ### position\_x The x-axis coordinate of the teleport location. This can be attained by using the *.gps* command. ### position\_y The y-axis coordinate of the teleport location. This can be attained by using the *.gps* command. ### position\_z The z-axis coordinate of the teleport location. This can be attained by using the *.gps* command. ### orientation The direction that the player will face after arriving at the teleport location. This can be attained by using the *.gps* command. (North = 0, South = 3.14159) ### map The map ID of the location. See the [Map DBC file](Map) for the IDs of all of the zones. ### name A descriptive name for the teleport location. The name *cannot* have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc...