# game\_tele
[<-Back-to:World](database-world.md)
**Table Structure**
This table contains a list of teleport locations that can be used with the *.tele* command in-game. Entries in this table can be added/deleted manually or with the *.tele add* and *.tele delete* commands.
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
id |
mediumint(8) |
unsigned |
PRI |
NO |
NULL |
Auto increment |
position_x |
float |
signed |
|
NO |
0 |
|
position_y |
float |
signed |
|
NO |
0 |
|
position_z |
float |
signed |
|
NO |
0 |
|
orientation |
float |
signed |
|
NO |
0 |
|
map |
smallint(5) |
unsigned |
|
NO |
0 |
|
name |
varchar(100) |
signed |
|
NO |
NULL |
|
**
**
**Field Descriptions**
### id
The ID of the teleport location. This number is unique to every location added.
### position\_x
The x-axis coordinate of the teleport location. This can be attained by using the *.gps* command.
### position\_y
The y-axis coordinate of the teleport location. This can be attained by using the *.gps* command.
### position\_z
The z-axis coordinate of the teleport location. This can be attained by using the *.gps* command.
### orientation
The direction that the player will face after arriving at the teleport location. This can be attained by using the *.gps* command.
(North = 0, South = 3.14159)
### map
The map ID of the location. See the [Map DBC file](Map) for the IDs of all of the zones.
### name
A descriptive name for the teleport location. The name *cannot* have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc...