# gameobject\_respawn [<-Back-to:Characters](database-characters.md) **The \`gameobject\_respawn\` table** This table holds the re-spawn time when game objects should be re spawned in the world. In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in trinitycore.conf at SaveRespawnTimeImmediately. Usually the only objects that despawn and need to be re-spawned are chests and doors. **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
0 |
|
Global Unique Identifier |
|
int(10) |
unsigned |
|
NO |
0 |
|
|
|
int(10) |
unsigned |
PRI |
NO |
0 |
|
Instance Identifier |