# groups `Back-to:Characters` **The \`groups\` table** This table holds basic info about groups. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guid

int(10)

unsigned

PRI

NO

     

leaderGuid

int(10)

unsigned

 

NO

 

 

 

lootMethod

tinyint(3)

unsigned

 

NO

     

looterGuid

int(10)

unsigned

 

NO

 

 

 

lootThreshold

tinyint(3)

unsigned

 

NO

     

icon1

int(10)

unsigned

 

NO

 

 

 

icon2

int(10)

unsigned

 

NO

     

icon3

int(10)

unsigned

 

NO

 

 

 

icon4

int(10)

unsigned

 

NO

     

icon5

int(10)

unsigned

 

NO

 

 

 

icon6

int(10)

unsigned

 

NO

     

icon7

int(10)

unsigned

 

NO

     

icon8

int(10)

unsigned

 

NO

     

groupType

tinyint(3)

unsigned

 

NO

     

difficulty

tinyint(3)

unsigned

 

NO

0

 

 

raiddifficulty

tinyint(3)

unsigned

 

NO

0

 

 

**Description of the fields** ### guid The ID of the group. This number is unique to each group and is the main method to identify a group. ### leaderGuid The GUID of the character. See characters.guid ### lootMethod

Value

Name

Comments

0

FREE_FOR_ALL

 

1

ROUND_ROBIN

 

2

MASTER_LOOT

 

3

GROUP_LOOT

 

4

NEED_BEFORE_GREED

 

### looterGuid Master looter's guid. See characters.guid If [lootMethod](#groups-lootMethod) is not 2, then it's group leader's guid. ### lootThreshold `field-no-description|5` ### icon1-8 `field-no-description|6` ### groupType

Value

Name

Comments

0

GROUPTYPE_NORMAL

 

1

GROUPTYPE_BG

 

2

GROUPTYPE_RAID

 

3

GROUPTYPE_BGRAID

GROUPTYPE_BG + GROUPTYPE_RAID, // mask

4

GROUPTYPE_UNK1

 

8

GROUPTYPE_LFG

 

### difficulty `field-no-description|8` ### raiddifficulty `field-no-description|9`