# guild\_bank\_eventlog [<-Back-to:Characters](database-characters.md) **The \`guild\_bank\_eventlog\` table** `table-no-description` **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

guildid

int(11)

unsigned

PRI

NO

0

 

Guild Identificator

LogGuid

int(11)

unsigned

PRI

NO

0

 

Log record identificator - auxiliary column

TabID

tinyint(3)

unsigned

PRI

NO

0

 

Guild bank TabId

EventType

tinyint(3)

unsigned

 

NO

0

 

Event type

PlayerGuid

int(11)

unsigned

 

NO

0

 

 

ItemOrMoney

int(11)

unsigned

 

NO

0

 

 

ItemStackCount

tinyint(3)

unsigned

 

NO

0

 

 

DestTabId

tinyint(1)

unsigned

 

NO

0

 

Destination Tab Id

TimeStamp

bigint(20)

unsigned

 

NO

0

 

Event UNIX time

**Description of the fields** ### guildid `Guild Identificator` ### LogGuid `Log record identificator - auxiliary column` ### TabId `Guild bank TabId` ### EventType 1 = GUILD\_BANK\_LOG\_DEPOSIT\_ITEM 2 = GUILD\_BANK\_LOG\_WITHDRAW\_ITEM 3 = GUILD\_BANK\_LOG\_MOVE\_ITEM 4 = GUILD\_BANK\_LOG\_DEPOSIT\_MONEY 5 = GUILD\_BANK\_LOG\_WITHDRAW\_MONEY 6 = GUILD\_BANK\_LOG\_REPAIR\_MONEY 7 = GUILD\_BANK\_LOG\_MOVE\_ITEM2 8 = GUILD\_BANK\_LOG\_UNK1 9 = GUILD\_BANK\_LOG\_BUY\_SLOT ### PlayerGuid `GUID of the Player` ### ItemOrMoney `field-no-description|6` ### ItemStackCount `field-no-description|7` ### DestTabId `Destination Tab Id` ### TimeStamp `Event UNIX time`