# item\_loot\_items [<-Back-to:Characters](database-characters.md) **The \`item\_loot\_items\` table** Contains the items associated with a lootable inventory item such as a "watertight trunk" or "Bulging Sack of Gems" This table is populated the first time the player right-clicks to open an item. Rows are deleted when the player either removes an item or destroys the container item. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

container_id

int(10)

unsigned

 

NO

0

 

 

item_id

int(10)

unsigned

 

NO

0

 

 

item_count

int(10)

 

 

NO

0

 

 

follow_rules

tinyint(1)

 

 

NO

0

 

 

ffa

tinyint(1)

 

 

NO

0

 

 

blocked

tinyint(1)

 

 

NO

0

 

 

counted

tinyint(1)

 

 

NO

0

 

 

under_threshold

tinyint(1)

 

 

NO

0

 

 

needs_quest

tinyint(1)

 

 

NO

0

 

 

rnd_prop

int(10)

 

 

NO

0

 

 

rnd_suffix

int(10)

 

 

NO

0

 

 

**Description of the fields** ### container\_id The GUID of the container item that holds the loot item(s). See item\_instance.guid Note: A [container\_id](#item_loot_items-container_id) can have more than one [item\_id](#item_loot_items-item_id) associated with it. ### item\_id The entry of the loot item. See item\_instance.itemEntry Note: It is possible for there to be more than one of the same item in a container. ### item\_count The stack size of the item. Only stackable items can be > 1. ### follow\_rules Flag to determine if the core should apply additional loot rules when the item is removed from the container. ### ffa Flag to determine if free-for-all looting applies. This should typically be 0 because the items are inside an item in the character's inventory. ### blocked `field-no-description|6` ### counted `field-no-description|6` ### under\_threshold `field-no-description|6` ### needs\_quest Flag to determine if the item is a quest item to be counted as a "quest drop". ### rnd\_prop The random enchantment (if any) that was rolled and added to the item when the loot container was originally opened. For example: "Ebon Scimitar" (as opposed to a plain "Scimitar"). ### rnd\_suffix The random suffix (if any) that was rolled and added to the item when the loot container was originally opened. For example: "of the Monkey"