# lag_reports [<-Back-to:Characters](database-characters.md) ## The `lag_reports` table This table stores the lag reports made by players ingame (when they click on "Help Request"). ## Structure | Field | Type | Attributes | Key | Null | Default | Extra | Comment | |-----------------|-------------|------------|-----|------|---------|----------------|---------| | [reportId][1] | int(10) | unsigned | PRI | NO | | Auto Increment | | | [guid][2] | int(10) | unsigned | | NO | 0 | | | | [lagType][3] | inyint(3) | unsigned | | NO | 0 | | | | [mapId][4] | smallint(5) | unsigned | | NO | 0 | | | | [posX][5] | float | signed | | NO | 0 | | | | [posY][6] | float | signed | | NO | 0 | | | | [posZ][7] | float | signed | | NO | 0 | | | | [latency][8] | int(10) | unsigned | | NO | 0 | | | | [createTime][9] | int(10) | unsigned | | NO | 0 | | | [1]: #reportId [2]: #guid [3]: #lagType [4]: #mapId [5]: #posX [6]: #posY [7]: #posZ [8]: #latency [9]: #createTime ## Description of the fields ### reportId Report ID ### guid Character guid. See [characters.guid](characters#guid) ### lagType * 0 = Loot related * 1 = Auction House related * 2 = Mail related * 3 = Chat related * 4 = Movement related * 5 = Spells and Abilities related ### mapId Map where lag was reported. See Map.dbc ### posX Position X ### posY Position Y ### posZ Position Z ### latency Latency in ms at the moment of the report. ### createTime Creation date in Unix Time (TODO: should be changed to mysql timestamp)